
Social games so covet our time that they abuse us while we are away from them, through obligation, worry, and dread over missed opportunities. Its flipside involves the disrespect of time that we might otherwise spend doing more valuable things-or even just pondering the thoughtful and unexpected ideas that an asynchronous game might raise. But social games do something even more violent-they also destroy the time we spend away from them.Ĭompulsion explains the feeling of struggling to return to something in spite of ourselves. In that respect, one could argue that many games seem to destroy time. They demand tens or even hundreds of hours of attention to complete, some or most of which often feels empty. "Many of today's console games exert a time crush. It's a link to a long but VERY GOOD article about the genre, written by the game's author. Cow Clicker is Facebook games distilled to their essence."īut this is not a link to the game. According to Wikipedia: Cow Clicker is an incremental social network game on Facebook developed by video game researcher Ian Bogost. Reset: Prestige You lose all building, notes, and upgrades, but you earn.

You can publish feed stories about clicking your cow, and you can click friends' cow clicks in their feed stories. Save: Save Game Saves the Game (game saves automatically every minute) Import Export. You can buy custom "premium" cows through micropayments (the Cow Clicker currency is called "mooney"), and you can buy your way out of the time delay by spending it. It's partly a satire, and partly a playable theory of today's social games, and partly an earnest example of that genre. "Cow Clicker is a Facebook game about Facebook games.
